| To: | info-inventor@xxxxxxxxxxx |
|---|---|
| Subject: | world coord |
| From: | Jaroslaw Rzepecki <jarekr@xxxxxxxxxxxxxxxxx> |
| Date: | Wed, 19 Dec 2001 18:21:48 +0100 (MET) |
| Sender: | owner-inventor@xxxxxxxxxxx |
Hi!
I have the following problem: I wont to make something like interactive
scene geometry sliceing - i would like to be able to define (with mouse) a
plane accordint to which whole scene geometry would be clipped. (I'm
useing SoClipPlane) The problem is that when i read mouse position (two
mouse positions define plane with constant z coord) i get
coords in pixels or normalized coord and i need world coords. How can i
convert normalized coords into world coords?
Maybe there is a simpliest way to perform interactive clipping?
Thank you
jarek
********************************
* Jarek Rzepecki *
* jarekr@xxxxxxxxxxxxxxxxx *
********************************
|
| <Prev in Thread] | Current Thread | [Next in Thread> |
|---|---|---|
| ||
| Previous by Date: | segmentation foult..., Jaroslaw Rzepecki |
|---|---|
| Next by Date: | Internal compiler error, Alexey A. Stepanov |
| Previous by Thread: | segmentation foult..., Jaroslaw Rzepecki |
| Next by Thread: | Internal compiler error, Alexey A. Stepanov |
| Indexes: | [Date] [Thread] [Top] [All Lists] |