Hi,
I want to write an Application that monitors changes in a scenegraph
and send them over the network. I found that I can use SoNodeSensor
and SoTranSender/SoTranReceiver, but I have the following problems:
1. How can I get a pointer to a node that is added/removed from a
scenegraph? (I just get a pointer to the root of the scenegraph)
2. I noticed that SoTranSender sends the memory addresses of the nodes
to identify them, does it mean that I have to send the hole scenegraph
before I can start sending the changes or can I also make the
communicating programs load the same scenegraph from a file?
3. When exactly should I use prepareToSend()?
4. Is there a better way to do waht I want to do:) ?
Bye,
Haykel
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_/ Haykel Ben Jemia _/_/_/_/_/
_/ Mail : Haykel@xxxxxxxxxxxxxxx _/
_/ Voice : ++49-030-3010 23 32 _/_/
_/ ICQ : 5130782_/_/_/_/_/_/_/_/_/_/
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