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Reading the Z-Buffer of an off-screen render

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Subject: Reading the Z-Buffer of an off-screen render
From: Stuart Anderson <soa@xxxxxxxxxxxxxx>
Date: Thu, 20 Sep 2001 03:48:05 -0400
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How would I go about reading the Z-Buffer of an SoOffscreenRenderer's image? I assume I'll need to make OpenGl calls in my code immediately after performing the render(). Presumably I need a glReadBuffer to set the buffer to the offscreen buffer - except I don't know how to specify this buffer - is it a GL_AUX or something else?

Stuart Anderson

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