| To: | info-inventor-dev@xxxxxxxxxxx |
|---|---|
| Subject: | Texture mapping using SoTexture2 |
| From: | Amrita Chanda <achanda@xxxxxxxxxxx> |
| Date: | Wed, 28 Apr 2004 00:22:00 -0400 |
| Sender: | info-inventor-dev-bounce@xxxxxxxxxxx |
Hi all, I am trying to map a texture onto a triangulated mesh (actually a digital elevation model, DEM) lying parallel to the Y-Z plane. I was wondering if the s and t parameters of a texture being mapped are computed in this way: s is automatically taken to be the longer side of triangulated mesh and t is the shorter side? If this is what happens, how do I prevent it? Any help will be appreciated. Thanks, amrita. |
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