info-inventor-dev
[Top] [All Lists]

"Level of details" and dependencies among nodes in a tree

To: info-inventor-dev@xxxxxxxxxxx
Subject: "Level of details" and dependencies among nodes in a tree
From: Tran Hong Quang <brifusg@xxxxxxxxxxxx>
Date: Thu, 2 Oct 2003 09:35:47 +0800
Organization: NUS
Reply-to: brifusg@xxxxxxxxxxxx
Sender: info-inventor-dev-bounce@xxxxxxxxxxx
User-agent: KMail/1.4.3
Hi Jonathan and all,

I really need your help, so could you answer me as
soon as possible to the following questions:

1. Let's consider when we render a primitive node like
a cube, for example. How this cube is constructed in
term of geometry, not syntax in Inventor? In other
word, what build a primitive node like that cube? 

2. When building a scene, as we know, we construct a
tree. I am interested in considering only about
geometry, (other nodes like property nodes can be
ignored in this discussion). Now, consider a subtree
that describe the geometry of the scene. I would like
to know how actually this tree is constructed. If
these any dependencies among its children? 

3. Consider a tree that represents a scene, now we
travel this tree and render a long the way. Is this
true if : the more we go down the tree, the more
details of the scene we can render ? I know the "Level
of detail" node, but this node doesn't suit my needs.

I am really appreciated your helps.
Best regards,
Hong Quang


<Prev in Thread] Current Thread [Next in Thread>
  • "Level of details" and dependencies among nodes in a tree, Tran Hong Quang <=