Kurt Schwehr <kdschwehr@xxxxxxxx> writes:
> I'd love to have an open inventor that I could point people to and
> say that they just have to do somethin similar to what most gnu
> tools use, i.e.
Actually, there *is* an Inventor where you can do this. It's our clone
library, called "Coin". See <URL:http://www.coin3d.org> for more
information.
In short, Coin is a clean-room implementation of SGI's Open Inventor.
It is professionally supported and under active development. Latest
additions for the up-coming Coin-2 release: full VRML97 support,
thread-safe action traversals (and rendering), 3D textures,
SoExtSelection node for complex interactions, and lots of other
goodies.
Coin is 100% compatible with SGI's Open Inventor 2.1 API, and contains
many later additions from TGS's Inventor.
> ALSO: Is anyone out there working or have done a port to Mac
> OSX/Darwin/XDarwin?
Coin has been ported to Mac OS X, and is officially supported on that
platform. Binaries for both 10.1 and 10.2 are available in
<URL:ftp://ftp.coin3d.org/pub/coin/bin>.
My company also supplies an "InventorXt-like" library called SoQt for
binding Coin and Qt together with full-fledged viewer classes. This
has been tested to work under Mac OS X. (Qt hasn't been ported to 10.2
yet, though.) We also have a light-weight Cocoa binding.
(SoQt can also be used with SGI's or TGS's Inventor, BTW.)
> I'm working on one at the moment, but I'm having a little bit of
> trouble with the whole shared library business.
So did we. Apple screwed up on some issues with regard to g++ /
libstdc++ for the Jaguar release. Get in touch if you want to know the
really gory details.
Regards,
Morten
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<URL:http://www.coin3d.org>
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