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Re: Problems with SGI Inventor on Octane 2 with V12 graphics

To: info-inventor-dev@xxxxxxxxxxx
Subject: Re: Problems with SGI Inventor on Octane 2 with V12 graphics
From: Matthias Stiller <stiller@xxxxxxxx>
Date: Wed, 12 Dec 2001 16:20:28 +0100 (MET)
In-reply-to: jlim@xxxxxxxxxxxxxxxxxxxx (Jonathan Lim) "Re: Problems with SGI Inventor on Octane 2 with V12 graphics" (Oct 24, 8:49am)
References: <200110241549.IAA05338@xxxxxxxxxxxxxxxxxxxx>
Reply-to: stiller@xxxxxxxx
Sender: owner-info-inventor-dev@xxxxxxxxxxx
On Oct 24,  8:49am, Jonathan Lim wrote:
> > Hi Jonathan,
> >
> > thanx for your answer. Unfortunatelly I don't have a stack trace, since the
> > Inventor lib provided from SGI is an optimized one :( The problem is a
really
>
> Ok, I thought you were using the open-sourced version.
>
> > nasty one. In the first try it crashes when trying to render a special
scene
> > whose differences to the one rendered by the ExaminerViewer is only changed
> > materials. Afterwards I replaced this scene by a single SoCube without any
> > material or other stuff, but then it keeps crashing while trying to get
access
> > on the pixmap.
>
> Can you provide the test case?
>
> > Is there anything changed regarding the offscreen renderer in the open
source
> > version of inventor ?
>
> Not that I know of.
>
> > BTW: I noticed it is not so easy to compile the open source version on sgi
> > (with my knowledge). Is there any better support planned ?
>
> All you really need is GNU make. I will be uploading new RPM's and .tar.gz
> files today.
>
> Jonathan

Hello Jonathan,

sorry that it took so long to get back to the problem, but I have been
overwhelmed with other work :)

Now I have made some tests to find out why it crashes. I think the reason is
the Octane V12 has a default visual of 30bits colour depth, because that's the
one it grabs in the offscreenrenderer. Tuning the machine down to 24bit is
possible and works around the problem, but I don't think this is the
appropriate solution. Unfortunatelly my knowledge about acquiring Xvisuals is
exactly NULL :(

BTW: Would it be possible to rewrite the Offscreenrenderer to use PBuffers ?
Would this speed up things (i am making about 8-100 screenshots in sequence) ?
What graphics have support for it, I know only SGI and nVidia ? Is the maximum
possible resolution different to the current one ?

Regards

Matthias

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