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Shaky camera

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Subject: Shaky camera
From: Kevin Fitch <kevin_fitch@xxxxxxxxx>
Date: Tue, 21 Aug 2001 11:06:42 -0400
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I am trying to produce an animation where the camera folows a particular object, so in each frame I do something like:
     SbVec3f pt(x,y,z);
     camera->position.setValue(x+10,y+10,z+5);
     camera->pointAt(pt);
The problem is that the animation seems very 'shaky.' So as an experiment I had the object sit still and the camera still shook. Is there some kind of problem with pointAt? Or is this not an apropriate way to acheive my goal?

Kevin


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