| To: | OpenInventor devel mailing list <info-inventor-dev@xxxxxxxxxxx> |
|---|---|
| Subject: | Shaky camera |
| From: | Kevin Fitch <kevin_fitch@xxxxxxxxx> |
| Date: | Tue, 21 Aug 2001 11:06:42 -0400 |
| Sender: | owner-info-inventor-dev@xxxxxxxxxxx |
| User-agent: | Mozilla/5.0 (X11; U; Linux 2.4.8 i686; en-US; rv:0.9.1) Gecko/20010622 |
I am trying to produce an animation where the camera folows a particular
object, so in each frame I do something like:
SbVec3f pt(x,y,z);
camera->position.setValue(x+10,y+10,z+5);
camera->pointAt(pt);
The problem is that the animation seems very 'shaky.' So as an
experiment I had the object sit still and the camera still shook.
Is there some kind of problem with pointAt? Or is this not an apropriate
way to acheive my goal?
Kevin |
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