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Re: Shaky camera

To: Christoph Hintermüller <hinzge@xxxxxxxxxxxxxx>
Subject: Re: Shaky camera
From: Kevin Fitch <kevin_fitch@xxxxxxxxx>
Date: Tue, 21 Aug 2001 15:42:19 -0400
Cc: OpenInventor devel mailing list <info-inventor-dev@xxxxxxxxxxx>
References: <3B827902.7060002@yahoo.com> <3B82B2B5.4080802@sbox.tugraz.at>
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Christoph Hintermüller wrote:

Hi

why adjusting the whole camera in each frame??
Isn't it enoughto change the point of interest when the object leaves a certain spere arround the point of interrest
and adjust the cameraposition if the object reaches a near/far distance to the cameraposition or the angle of the viewing direction to the last base dircetion of the camerea reaches a maximum or object would disappear behind another object.


eg
minimum distance between object and camera := 3
maximum distance between object and camera := 20
maximum direction angles between camera repositons := 30°

radius of focus adjustment := 3


according to this values an adjustment of the point of interrrest becomes necessary when the object beein followed moves more than 3 to any side;


an adjustment of the camera and a reset of viewing angle
is recommenden when the angle between the direction of the last camera and the actual viewing direction is greater than 30°
or the distance between camera and object is less than 3 or more than 20
or if the object would be obscured by another object.



cu Christoph

This is an interesting idea, but I think I did not explain my prolem correctly. I am more interested in 'riding' the object than watching it from afar (I realize now this is not exactly how my original question was worded). This is why I updated the camera every frame, my intent was to have the viewer siting on (near) the object (which is changing orientation) while looking in a particular (user selected) direction as the scenery goes by (very quickly, since this is a very fast moving object). I want the user to have a feel for where they are in the scene and the orientation of the object.
In hind sight I realize that the camera orientation did not change so I removed the pointAt ( I just initialize the orientation ), but things were still shaky. So I put axis.iv at the viewing point, and this was still jumping around (w/ and w/o pointAt). The center of the axes would move around (I believe it should be in the exact same spot of the viewpoint the whole time). At this point I am guessing my problem lies elsewhere in the application so I will try to construct a minimal test case that reproduces the problem for me.


Kevin



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