> -----Original Message-----
> From: Hiroshi Akiba [mailto:akiba@xxxxxxxxxxxxxxxxxxxxxxxx]
>
> Hi,
>
> I would like to put the skin and clothes on a character.
> Now, I have already made a bone of the character, but I don't know
> how to deform the skin and clothes of a character.
> I think most 3D modeling and animation softwares do it automatically.
> How about inventor? Is there any useful nodes for it?
>
> Thank you in advance.
>
This is really a interesting subject. Here is my $0.02,
(1)find a animation system suited your purpose, it could
be very simple, or complicated, like bone + skin, the video
game industry has investigate this field enthusiastically
for a long time (my old days!), I like what they did in
Halflife, why not have a look ? But I think nothing "automatically".
(2)create a subclass of the SoNode, like SoBoneCharactor,
which capsulate all these bone and skin.
(3)put it into your scene graph.
Once I have finished all these interface things, I am
going to add some animation system into OI too, so these
are just what in my mind.
Regards
C.G.
|