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RE: How do I assign the skin on a character?

To: Hiroshi Akiba <akiba@xxxxxxxxxxxxxxxxxxxxxxxx>
Subject: RE: How do I assign the skin on a character?
From: "Gang Chen (Shanghai)" <GangChen@xxxxxxxxxxxxxx>
Date: Mon, 16 Jul 2001 11:23:02 +0800
Cc: Open Inventor ML <info-inventor-dev@xxxxxxxxxxx>
Sender: owner-info-inventor-dev@xxxxxxxxxxx
> -----Original Message-----
> From: Hiroshi Akiba [mailto:akiba@xxxxxxxxxxxxxxxxxxxxxxxx]
> 
> Hi,
> 
> I would like to put the skin and clothes on a character.
> Now, I have already made a bone of the character, but I don't know
> how to deform the skin and clothes of a character.
> I think most 3D modeling and animation softwares do it automatically.
> How about inventor?  Is there any useful nodes for it?
> 
> Thank you in advance.
> 

This is really a interesting subject. Here is my $0.02,

(1)find a animation system suited your purpose, it could
be very simple, or complicated, like bone + skin, the video
game industry has investigate this field enthusiastically
for a long time (my old days!), I like what they did in
Halflife, why not have a look ? But I think nothing "automatically".

(2)create a subclass of the SoNode, like SoBoneCharactor,
which capsulate all these bone and skin.

(3)put it into your scene graph.

Once I have finished all these interface things, I am
going to add some animation system into OI too, so these
are just what in my mind.

Regards
C.G.



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