| To: | info-inventor-dev@xxxxxxxxxxx |
|---|---|
| Subject: | Alpha Test |
| From: | Marco Bubke <marco@xxxxxxxx> |
| Date: | Tue, 05 Sep 2000 19:06:09 +0200 (MDT) |
| In-reply-to: | <51u2cc4ano.fsf@xxxxxxxxxx> |
| Organization: | Universitaet Magdeburg |
| Reply-to: | Marco Bubke <marco@xxxxxxxx> |
| Sender: | owner-info-inventor-dev@xxxxxxxxxxx |
Hi I want to implement apha test from OpenGL because I want the totally transparent pixel to go away before depth test. I don't sure how to implement it best. The first way I have seen was to define new TransparencyTypes. The other is to define new Nodes. Maybe I should do both. But I'm not sure which elments should be changed to store the values or should I write some new one? thanks in advance marco |
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